![]() ![]() Well, to do that I had to satisfy a monster with coconuts. Even in the first area I felt I knew what I was getting into as I needed to get up a wall. Tut and Sphinx have to solve puzzles that come from a vaguer time. It isn't necessary to have a fully voiced cast, but it does date the title a bit. Cutscenes involve characters standing around and mouthing whilst text runs on screen. ![]() With no lock-on for Sphinx's blade and a slightly wonky camera that kind of half-follows it can be frustrating taking on large groups of enemies. While Sphinx is a great title for it's generation, there are several quality of life issues that we've fixed since 2003. Therefore, it comes with all the shortcomings it did back in the day. Save some polishing up on the graphics that comes by default (better resolution and a steady and clean FPS) this is the same game that was released back on PS2, Xbox, and GameCube. Sphinx plays more naturally as he uses his sword and brains to proceed, whilst Tut is unique in that he cannot die and you frequently have to use that invulnerability to squish, bend, and light him on fire to get through some more difficult puzzles. ![]() The two play styles portray a very Zelda 64/Twilight Princess vibe as you platform your way through areas, solve puzzles, and battle enemies to reach your goal. You play as the two titular characters, Sphinx (a demigod in training) and Prince Tutankhamen (tricked into mummification by his brother).
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